Mikhail, that helps some more. I've only ever used a single "channel," but there may be a hundred different textures in that. Some are very small (e.g., 16x16) and used where I can wrap/repeat (like the jacket of a flexible cable. I may have a single "band" that repeats to give the impression of the flexible jacket). Some textures are large, where complex detailing looks like it would be better done with a texture, and the ability to have some of its details pull double duty (a screw head, a spot of chipped paint) mitigates/warrants the size penalty. The only other textures I've fooled with are bump maps. Light maps are completely outside my experience at the moment. I can't picture how you would UV map lighting. Guess I'd need to see it done.
I'm not presuming to "teach" anything here. I'm exposing my methods to constructive criticism.
Am I right to assume that you would have mapped as much as possible to existing SH4 textures?
|