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Old 04-19-08, 06:07 PM   #55
W4lt3r
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Join Date: Apr 2008
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Quote:
Originally Posted by Ishigami

By the way is it possible to achieve realistic degrees for torpedo attacks?
- I don’t know much about DDs but weren’t they supposed to fire torpedoes from like 90° bearing and not 0° and 180° like a U-boat? Pocketbattleships had torpedoes too so that may be something to look into. :hmm:

And what about depth charges? – I haven’t found those, are they impossible?

Another idea is to delete that NPC on the bridge. He annoys me more than he adds to the atmosphere.
I do not think the game supports the realistic drop degree for the torpedoes since game thinks that player is a "submarine" and drops the torpedoes like that, since it would also require recoding of the TDC, Attack Map, as an example. IF it is possible, it's quite big of an hassle.

Depth charges MIGHT be possible, havent been proven though but they'd be quite useless since is it possible in this that you could run into an hostile sub?

And the NPC on bridge (IMO) Is essential for the spotting system to work, since he is in charge of spotting everything on the 90*Port - 50* Starboard (there is another spotter near the torpedo launchers on starboard side of the deck). Although that is only a hypothesis.

And if you are unsatisfied with the gun ranges and AI ranges, i can help you out with how to change the values that you can fire to 15km range, along with hostile ships (I can see hostile smoke from about 17km away at clear weather, thanks to Black smoke mod)
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