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Old 03-14-08, 07:32 AM   #19
jimbob
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Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
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Get Skwas S3D , teh Silent Editor.

And here's what you can do with it:

A pic says more that 1k words:


Code:
The blue circle is teh Node number.
In cases of GE20mmSingle.sim, its easy to find 
those juicy parts, number is 7. (parent ID, one up is nr6)

Red circles are the ones you might want to play with,
first 2 from top is about how fast the gun moves about.

Then its the Big Red 'Un,
  Shell flying speed
  Recoil time
  Recoil distance
  Clip size
  
Range can be adjusted but I dont think the 
crew hits much anything over 3 km anyways...

Last is about how much ammo you got.
In some cases, if the clip size is over 1 you get weird effects in game.
But for deck guns, try shell speed about 3000
recoils 0.1 both, clipsize 1 and add 32767 amounts,
32767 is probably the largest number the game accepts in this case,
If I remember right there was some talks about it 
in subsim like a year ago or so...
Those where the SIM files.

For the AMMO in particular gun uses,
you need to tweak the Shells.zon
Code:
GerSubParts folder 

File(s):
   Ammo type  - Node in Shells.zon 

For the guns:
Deck_Gun_GE20mm_Turret.sim
Deck_Gun_GE20mm_Vierling.sim
Deck_Gun_GE20mmSingle.sim
Deck_Gun_GE20mmSingle_Shield.sim
Deck_Gun_GE20mmTwin.sim
Deck_Gun_GE20mmTwin_Shield.sim

This is the ammo they use, for example,
if you want more power for German 20mm Single Armor Piercing ammo, 
you need to open the shells.zon file and 
tweak the node nr 15. (parent node is 14)
   AP           14
   HE           16 
   AA           12 
   SS           36

etc:
Deck_Gun_GE30mm_Turret.sim

   AP           4
   HE           2
   AA           12
   SS           36 


Deck_Gun_GE37mm_M.sim
Deck_Gun_GE37mm_SA.sim
Deck_Gun_GE37mm_TSA.sim

   AP           20 
   HE           16
   AA           18
   SS           36


Deck_Gun_GE105mm.sim

   AP           100
   HE           102
   AA           98
   SS           36

#####################################

American:
USSubParts folder *deck_gun*.sim files;

File(s):
   Ammo type  - Node in Shells.zon 

20mm_Oerlikon_Single.sim    " -- " means there's a 0.

   AP           14 
   HE           16 
   AA           --
   SS           36


20mm_Oerlikon_Twin.sim

   AP           14 
   HE           16 
   AA           -- 
   SS           --


Deck_Gun_40mm_Single.sim
Deck_Gun_40mm_Twin.sim

   AP           26 
   HE           28
   AA           -- 
   SS           -- 



Deck_Gun_12mm_Browning.sim

   AP           14 
   HE           16 
   AA           12 
   SS           36


Even if you got 1.4 I spose theym shells are the same,
I dont think they added more shell in 1.5 patch, not 100% sure tho...

And, f you tweak the shells remember that other boats uses the
same ammo, you could get a nasty surprise if getting too close.



Instead, just make'em deckguns go pew pew pew...


I gotta run now, I hope I got this post right, no time to check it
'til later this weekend.

Until then, have fun.

jimbob is offline   Reply With Quote