Tubes
Did some more testing on the tube behaviors in SH3. I found out that whenever a keypress order to cycle tubes or select tubes using keypress commands is given, if the tube you were on when the keypress is given was open, SH3 SHUTS THE DOOR on that tube, and then advances to the next (or selected tube). This is undesirable behavior, because the user didn't order the tube to be closed, (s)he just wanted to get to the next (or selected) tube. This appears to be the standard behavior coded into SH3 itself, since this is how it operates in just plain stock SH3 with patch 1.4b with no mods added as well as in GWX.
However, if you select tubes by using the mouse to click on the tube lamps in the TDC screen in order to select the tube you want, this unwanted behavior is NOT exhibited. What this means is, by doing the selection via SH3Speech order by mouse movement in the TDC screen instead of keypress input, we can avoid this unwanted tube closure behavior, allowing us to, for instance, have all four forward tubes open at once, ready for firing into a convoy. This is a critical tactical necessity. For GWX, the only place you can mouse-select tubes is in the TDC screen. Addendum: In OLC GUI, the same unwanted tube closing occurs even if tubes are mouse-selected in the periscope or UZO screens. However, if the tubes are mouse-selcted in the TDC screen, the unwanted behavior is not there. So this is turning out to be a tougher nut to crack than I first expected (isn't it always that way??)
Still working on it.
R/
TC2
Last edited by Tomcattwo; 03-08-08 at 03:02 PM.
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