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Old 03-07-08, 07:07 AM   #11
joegrundman
Ocean Warrior
 
Join Date: May 2007
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Wow! That's a hardore question! I'm trying to operate on the principle that we should try crossing certain bridges when we come to them, rather than before. Otherwise it will take a long time before people admit they feel ready. There aren't going to be any BRP grants for a few turns yet, because Russia and Germany aren't at war and the US can't send BRP's to Europe until US-axis tensions reach 25. They start at 0 and 50 means war, so it's not going to be 25 for a few turns.

But anyway,

there are no american harbors, and transports are always at sea unless damaged or withdrawn in order to preserve them during a period where the submarine threat is too terrible. You just need to make sure that you have enough transports at sea for all the different transportation tasks you need to perform.

Quote:
40.221 SEA ESCORT REQUIRED: BRP grants by sea are made during the unit construction phase and require sea escort. Naval units, including transports, used to carry or protect BRP grants by sea may not be used for any other purpose during that player turn (EXCEPTION: Naval units in the SW box through which the grant passes.
This means that escorts must be assigned from a port in Britain, if it's a murmansk convoy for example, or escorting forces from one of the US mapboard boxes

Quote:
21.612 DESTROYERS: Destroyers used for sea escort must be based within 20 (Europe) or 10 (Pacific) hexes of the port from which the NR in question begins.
So if you are convoying out of the US, then that is where the escorting units must come from, but if you are convoying out of a port on the map, then the escorting unit must start within 20 (europe) or 10 (pacific) hexes of the convoy start point.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
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