Quote:
Overruns. If an attacker can exert a force of 6:1, it can make an overrun in the movement phase (at the cost of 1 movement point - also no more than 2 ground units may combine to make the overrun). The units can then attack AGAIN in the combat phase.
Airborne = may airdrop. this can eliminate the defenisve advantages of lying behind rivers. Airborne units also ignore stacking limits.
Marines = beach invasion specialists. Also ignore stacking limits
Questions?
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By stacking limits do you also mean that more then 2 airborne or marine units can be used in an overrun? Or is that just for the no more then 2 units on a hex at one time rule?