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Old 12-10-07, 03:36 PM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by BellJack95
von Zelda - thank you for asking the question

Rubini - thank you for the quick answer and detailed explanation on the mod you created!

I too had seen this mod listed in the mods folder when getting ready for my GWX2.0 patrol and wondered about the details of what this mod added to the GWX2.0 experience. Thank you and I will enable it and see how it impacts my FPS during a patrol. Hopefully it will not cause too much of a FPS degrade! Cheers!
Ok thanks!
And please post here or in the main GWX2.0 thread any comment about it. I have some small variants that could be the main one if the players have some requestion or problems with this optional mod.

And as all we know, Racerboy is also working on a FX mod. His works have more details like bodies, red flares, etc, but not oil trails, neither zones.cfg changes etc... these mods have different approach to the same goal. This one is already totally compatible. If he finish his mod and make it totally compatible with GWX, then it will be also a very good option for GWX users.

GWX team will never use RB approach because it uses SH4 stuff what is against GWX policy. Just to make this clear. I'm not competing with RB. I like his FX mod too!
Very respectable Rubini If you need help or assistance in making this mod of yours I would be glad to help. If you would like to incorporate some of my ideas (flares, bodies, debris, etc.) please let me know and I will be glad to assist in giving you the needed info to incorporate it As some of your ideas have struck me as excellent ideas I would like to question you about how you did them so I may incorporate them into my mod.
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