Quote:
Originally Posted by Joe S
In the days of Sub Battle Simulator,and SHI people figured out that if you had a good estimate on target speed, you could easily estimate the amount of lead required for a hit and at close range you could reliably get hits by aiming the periscope ahead of the target by the requisite number of degrees. I tried that in SHIV but the only way I can get it to work is by using the gyro angle setter which is limited to 15 or 20 degrees from the heading of the boat. does anyone know if we can use the scope to point to where we want to shoot without entering data into the TDC? Thanks! Joe S
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well joe, the good news is that you can point and shoot in sh4, without
using the targetting mechanics of the PK, and stratimeter.
i never used the german tdc in sh3. and i dont use the stuff in sh4, and i hardly ever miss a target.
i do not care about a targets course, accept its relativity to my sub. i get on a ninety degree
course to target, just by getting him on my 80 degree bearing, if its a closing target, and wait for him to approach.
port side advance for closing targets, get him on bearing 280.
starboardside advance, get him on your 80 degree bearing, for closing targets.
for the stern, get target on bearing 260 or 100 degree bearing , depending on which way the target
is closing. this can be done over 30 km away, by sound.
this is all you really have to do to get on a ninety degree course, for shooting, the targets AOB will determine how much you need to travel, once you turn to
get him on a collision course, if his AOB is small, you may just need to turn and stop, and wait, he will cross your bow at a beautiful 90 degrees.
if his AOB is deep, or moderate, you may have to travel a couple of km to get close, but he still crosses your bow, on a ninety degree angle.
thats all i do to get on a collision course with a target, simple isnt it. i never miss.
do not touch, set, or otherwize F with the PK, keep your scope free. get the bearing speed charts
from the sound trainer tutorial,
once you get the speed bearing charts from the sound trainer, now you will have the attack angles for different speeds of targets,
calculate the targets speed, i use ships length., once you got his speed, now wait until he closes to the firing bearing for that speed, and torpedoes los!
the target is all done, after that.
in convoy attacks, do the same thing, get the bulk , or the loudest portion of the sound signal, on 80, 280, 100, or 260 bearings, depending on its direction of approach.
calculate convoys speed, then when the ships approach the firing bearing, Los torpedoes, as the targets are crossing the bearing.
depending on how many torpedoes are in your forward tubes, you can have 4 to six hits, on four to six different targets.
i just remembered , the bearing speed charts in the sonar tutorial are for german torpedoes, you can get the bearing speed charts for american torpedoes here:
http://hosted.filefront.com/greyrider/