NYGM Version 2.6.
Update for NYGM version 2.5 in form of an overlay that can be used by JSGME. Return to base before attempting to install this mod.
1. You must have a clean install of SH3 patched with 1.4b, then NYGM 2.5 installed.
2. Install version 2.6 on top of version 2.5 with JSGME.
This update to NYGM was influenced by some of the exciting work newly available for SH3, and includes several mods made by other people.
My thanks to (alphabetically): Anvart, Denis_469, FlakMonkey, Rowi58, Sergbuto, SquareSteelBar for their excellent mods, and who all generously allowed me to incorporate their work and to make minor modifications where I felt it necessary to bring their original work into line with NYGM’s existing mods.
The most important introduction is:
Stavanger, Type XXIII U-boat and the Inshore Campaign (Anvart, Stiebler).
When you add the FuMB37 mod with JSGME after October 1944 (see details in NYGM 2.4 manual), you will now also add simultaneously a mod to provide the 13th Flotilla based at Stavanger and a playable pseudo-XXIII U-boat.
Full details are in the readme, but the exciting bits are given here. The pseudo-XXIII boat is actually a Type IID (which makes it playable), heavily modified to have the attributes of a Type XXIII. The schnorchel was added by the multi-talented Anvart. All other changes by Stiebler, listed in the documentation. It plays almost like a true XXIII boat, and it is an extraordinary experience to roar into a convoy at 9 knots, sink one-two ships, then creep out again at a silent speed of 3 kts. Usually undetected. With only two torpedoes, sinking ships becomes a real test of firing accuracy too. In comparative trials, the pseudo-XXIII boat performs far better than a Type XXI against convoys in the shallow waters east of Britain - you are much less likely to be detected and attacked. And, unlike the XXI boats, the Type XXIII boats really were deployed successfully against the British east coast in 1945.
Yes, it is true that the IID doesn’t look like a XXIII boat. However, since you will be submerged for almost the whole patrol, who cares? This was the leap of imagination required to make the whole concept possible. Now the whole British Inshore Campaign, already heavily featured in NYGM with great realism, acquires a new dimension. One other point: crash-dive time is an excruciating 60 seconds. And yes, I know everyone else says 10 seconds, or less, but that is the time for the boat itself to dive. In real life, you had to allow another 50 seconds for the watch crew to get down the extremely cramped conning tower. So that’s another reason to stay always submerged.
The documentation for the pseudo-XXIII boat includes my partial reconstruction of the original top-secret ‘Zeus’ patrol instructions. The handful of original copies were destroyed at the end of the war, but their contents can be inferred from other secret sources.
SH3Patrol v2.1. (New version for the XXIII U-boat.)
This should be placed in the folder ‘My Documents\SH3\data\cfg\’.
Refer to the enclosed document SH3Patrol2_1.rtf for new instructions. The principal extra features are that you can now select patrol areas adapted to the U-boat type, data and starting base, and you can also change your patrol area in mid patrol if wanted (for example, after acquiring a new U-boat for which the previous patrol for the old U-boat was inappropriate). SH3Patrol will now accept patrol grids starting with ‘0’, eg AN01, AL03. But note that you cannot change patrol area during your very first patrol.
Note: SH3Patrol can be used with any of the so-called ‘super mods’. Its original purpose was to make it possible to dock at any U-tanker or German naval base and play on almost as if you were docked at your home base.
Other mods in release 2.6 are as follows:
1. Added ‘authentic’ Type XXIII U-boat as stationary AI U-boat in selected harbours (including Stavanger). U-boat by FlakMonkey, conning-tower populated and other improvements by SquareSteelBar. (This U-boat is not human-playable.)
2. Conning tower of NYGM’s U-tankers now populated by SquareSteelBar.
3. The conning tower and control room of the IID U-boat have been improved with Anvart’s mods.
4. Halifax bomber by Denis_469, incorporated into the ‘large British air base’. Minor alterations to mod by Stiebler, to bring it further into line with the NYGM air model.
5. Faster hydrophones. As described by Rubini, in a post on SubSim. The hydrophone dial now rotates faster.
6. Airbase.cfg again altered, to try to increase air attacks. [The lack of air attacks is SH3’s biggest weakness.]
7. Again altered torpedo load-outs for U-boats for 1942 - 1944, so that load-out is more appropriate when moving from a neutral base or a U-tanker.
8. Incorporated Sergbuto’s NACG ships into convoys using a randomisation process appropriate for country and date. These ships have been re-zoned by Der Teddy Bar to give them NYGM’s ‘revision-2’ slow-sinking model, with Sergbuto’s kind permission. Adjustments to zoning properties by Stiebler.
Also incorporated Iambecomelife’s Empire Freighter and Rowi58’s Kümo-ship into convoys. These ships, and also Sergbuto’s NTSteamer, slightly altered by Stiebler to bring them into line with the original NYGM slow-sinking mod. The NTSteamer is added as a generic ship, not in convoys.
9. Partly replaced the standard patrols by PTElcos with Sergbuto’s PTVosper boat.
10. All campaign files have been overhauled, corrected when occasionally necessary, and improved by the incorporation of the items above.
Download this mod from:
http://hosted.filefront.com/TeddyBar/
And finally....
Once again, the 322 MByte Standalone NYGM2_5.7z file has disappeared from FileFront, despite weekly downloads. Since shorter, older, files remain, it appears that FileFront is ruthlessly deleting large files after a fixed period of time. Can anyone suggest a better home for these files?
Good hunting.
Stiebler.