Even with the hitpoints done away with (set high), the ships still have critical damage that will break their backs, etc. The more torps you hit with, the more chances for one to do a critical hit.
If this wasn;t true you'd never see NSM ships breaking in two, and you do see this.
I tend to be in the "no hitpoints" camp from that point of view. Or at least I think that hitpoints are way down the list of importance. In the case of warships, for sure though, infinite hitpoints. They have huge crews to do damage control, and you can still hit a magazine or something and blow it to pieces. Flooding or critcals should be the only way to ever sink a warship, IMO.
tater
Last edited by tater; 07-30-07 at 07:17 PM.
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