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Old 07-27-07, 05:37 PM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I'm in the process of modding in an armed fishing boat or 2, the armed trawler of the allies as a japanese craft (complete with DCs though it tends to blow the rack off set shallow). There is also an allied fishing boat (wood) that can be armed after a fashion (AA). It will fill in for the very small subchasers in harbors, even if it only fires guns.

One nice addition ducimus made was to up the lost contact time. This gives nearby ships a larger radius in which to react. In this way, a small SC, even if unarmed for attacking a submerged sub, can radio the position and if there is a "real" ASW asset within 30 minutes they will come. All it needs is a hydrophone.

While I tend towards keeping the AI mods pretty vanilla when thinking about stuff like this list, certain capabilities can make some marginal substitutions better.

tater
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