sim.cfg contains modifiers for AI unit sensors.
sensors.cfg contains modifiers for SUB sensors.
AI_sensors.dat contains all AI sensor types.
Sensors_sub_US.sim contains all the SUB sensors radar/hydrophone/peri etc..
One problem in 1.2 was that AI-sensors.dat had a very low sensitivity (a high value in the file!!) for their AI_visual sensor, this could be offset a little by lowering modifiers (like waves /light etc) in the sim.cfg. Changing the sensitivity to SH3 GWX levels and assigning the correct corresponding modifiers in the sim.cfg led to me being extremely happy with the detection ranges in all conditions.. Plus editing the sensors.cfg led to to get a nice balance where my crew would see a ship that I could also see at long range (I had an edited horizon range too!!), shortly before the enemy ship saw me... they could spot periscopes too..
It was perfect, then came 1.3...
They have obviously changed various things..
One REAL problem is that AI_sensors.dat cannot be opened in Minitweaker to give legible values now, so I can't check what they have done without going through it all in a hex editor.
There is a new sensor in the sensors_sub.sim it has been inserted near the top of the file so minitweaker reads it but assigns the name of the sensor below it, therefore they all have the wrong name after that but at least the values are correct.
As it stood I tried importing my values to SH4 1.3 but wasn't happy, I will try again later when new tweak files come out...
We also need to nerf JAP surface radar.. and I think their AIR radar still has the same problem as the US Sub air radar used to have, so A Jap DD fitted with air radar can detect a US sub as though it has surface radar.... just like the reverse situation in 1.2...
I don't thing the dev team thought to fix that... theats why you get DD's charging over horizon at you mid-war..
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