Thread
:
Dual exhaust for subs
View Single Post
07-15-07, 07:09 AM
#
39
TheDarkWraith
Black Magic
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5
I'm very excited to say the least about this accomplishment. So far I've been able to make this work with only one smoke generator. The moment I place the other on the left side they don't play well together. They 'interfere' with each other's smoke emissions and it looks horrible. I think I have a solution but I'll have to dig into the .val file and find out what's going on.
I was able to locate the smoke exhausts to the exhaust port locations but I am not able to rotate the exhaust smoke to prevent it from exhausting straight up. I have a fix for that though and have implemented it. Basically I made the smoke 'heavier' to alleviate it wanting to rise up immediately. This has a nice effect of it 'hugging' the water for a little while then rising up and fading out.
The smoke is scaled to the speed of the ship. If you are cruising along at ahead flank and order an all stop the smoke will still be spewing out until you coast to 0 knots. It will deminish in intensity as the sub speed drops. Sorry about this but this is the only way I found it could be done. I have not found any other possible way to link this to anything else. If a big wave covers the exhaust port then the smoke will cease and then start up again with a big poof of smoke. Looks really cool!!
The smoke in the pics I have included might be a little heavy and thick but it's still a WIP remember. Let me know what you think about it's looks at the different bells. The following pics will show the smoke at the different ship bells starting with all stop through ahead flank. Note in the bottom right hand corner of the pic the ship's speed in each:
TheDarkWraith
View Public Profile
Find More Posts by TheDarkWraith