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Old 05-17-07, 03:28 PM   #1
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 806
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Default RealNav navigation..

As I mentioned before, this is my new career and generally the first serious test of the RealNav mod. Well I'm happy to say it's works well so far, and I would like to complete the first mission before I make a full report.

Things I've noticed so far:
- I reduced my max time compression to 256x as the helmsman does not stay on course and you have to correct him (maybe this can be 'modded' to make life easier).
- I regularly 'get lost' out in the open sea but rely on my sextant and almanac to fix my position.
- In between readings and with lousy weather I keep notes on course, times and speed.

It has worked out pretty well as with this example :-

I'd been floating around the Outer Hebrides of Scotland when calm weather arrived. I decided that the island down to the SW was a good aiming point for a little test. I'd last got a FIX some 6 hours prior to this, and so changed course and went.
In calm seas one does not have to correct the helmsman that much - so 256x it was.
When close I made a course correction, hopefully to bring me within sight of land.


Turned up the time compression and then later turned down to normal time - just in time to see the island. I nearly beamed passed it.


With this mod I've found that you have to keep your wits about you.
The higher your time compression the quicker you'll get lost.
Use the ruler, marker, protractor and bearing tool continously
Take it slow, boring I know, but it's very rewarding to actually know where you are, and you did this on your own.
This is all before you start sinking ships
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