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Old 05-13-07, 02:38 PM   #29
perisher
Frogman
 
Join Date: Apr 2006
Location: England
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The game, or is it a sim, rewards daring-do and sinking ships, bringing your crew and your boat back doesn't count for much. In the game you are encouraged to annihilate convoys, to reload in action and shoot torpedoes as fast as you can reload. Then you surface and sink the remainder with your guns. IRL if you survived, you would be severely censured by CINCPAC for needlessly endangering your crew and your boat. (I guess if you sank significant tonnage that way, you would get the Medal of Honor and then kicked upstairs into a safe job where you can't get anybody else killed.)

The game encourages you to risk all, and it's easy to do because, if the worst comes to the worst, you can just start a new career. Again we come back to "whatever floats your submarine", but I personally think the Errol Flynns should be catered for in single patrols, while the career game should be rewarding survival more. I find great satisfaction in surviving a career with most of my original crew and a respectable tonnage total. I miss the SH3 Commander's career end story, which rounded off a war career nicely.

That said, if SH4 was any good my short wave radio would crackle in a thunderstorm, I mean just where is the realism?
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly)
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