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Old 05-13-07, 12:47 AM   #4
CaptainCox
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Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Ah now I see what you mean. No these progs are simply graphic "paint"programs" To actually paint in 3D I only know of "MAYA" or maybe there is a plug in for 3DS MAX that can do that.

Normally you would just open the stock textures from the game in Photoshop (using the DDS import pluggin from Nvidia) and tweak the stuff to your liking and simply let the game handle the rest. In some cases its a bit of guess work, especially heads and stuff that is wrapped, subs and ships might be another one that can be hard to see what it actually will do in 3D.

My experience is simply trial and error. Just got 3DS MAX so I have not actually gotten in to it yet.

My recommendation would still be PS or GIMP. A good trick when doing wraparound textures is to 1st make a kind of checkerboard texture with different colors so you see what area "zone" does what in the texture. Looks weird but its a good way to find the area you are looking for in a particular detail etc.


Checkered texture in Photoshop



Checkered texture applied in game.
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Last edited by CaptainCox; 05-13-07 at 02:55 AM.
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