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Old 04-22-07, 08:07 PM   #149
Ducimus
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I did a little testing of my own and as usual came up with nothing conclusive.

A couple observations:

Quote:
ElevationMin =0
ElevationMax=360
I noticed alot of SH3 radars constructed simularly. Infact, id encourge anyone to examine SH3's radar's for a point of comparision since they're a known entity. Anyway, improving this to encompass all 360 degrees seems to eliminate any chance of a blind spot based on direction of travel and nothing else. I left my files at 359/181, to be safe, but if theres any harm in changing it to 0/360 im not seeing it.


Another thign i noticed was that after decreasing the MinSensorHeight from 0.2 to 0, a MinHeight change from 8.3 to 9 was still able to pick up aircraft on a Gato. If i remember correctly, before, 9M min height broke air contacts. Hence the 8.3 settings. Increasing it past 9, it no longer worked. I had a halfassed idea to try a minSensorheight of -0.2 and increasing the min height to 10, just to see if it would work. Probably would, but we'd be back to the same problem as before. But, its as if this sucker is acting as an umbrella, with the minSensorHeight being the very bottom edge of that umprella.


Changing SD to RWR.
Ive tried again, twice, two different ways. Not working.



At this point im ready to just reduce SD radar to a distance of like 10 meters so it no longer detects anything at all, and then increase SJ radar geomety so it picks up everything. Because at least then i could turn the bugger off when returning to port instead of getting spammed by all the contacts. With the SD radar behaving the way it is, and as so far being unable to find a solution to make it work as advertised, there really isnt much of a point in having it in the game in my opinion.
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