View Single Post
Old 12-09-06, 05:38 PM   #125
noizy
Swabbie
 
Join Date: Dec 2006
Posts: 5
Downloads: 2
Uploads: 0
Default

Thanks. Yea, I guess I wasn't too sure because with the rotation my staff got mixed up and I wasn't too sure whether I needed a watchman in the radioroom. But now I see that it's quite clear: There are icons at the top of compartments that indicates the type of qualifications that gives a boost. Makes sense.

If the radioman has a radio qualification, does it help the sonarman? (I assume it does because both officers make a difference in the overall operation of the radioroom (if you look at the efficiency bar on top). That's initially what got me thinking about qualifications... and a bit confused.)

I think I get the general idea now... boost the crew and boat... and sink some ships (I used to play SH2).

Btw... is there a SH3 FAQ (I mean a good one... with lots of technical info)? I suppose the community manual is as good as it gets?

Cheers

Last edited by noizy; 12-09-06 at 07:21 PM.
noizy is offline   Reply With Quote