Thanks. Yea, I guess I wasn't too sure because with the rotation my staff got mixed up and I wasn't too sure whether I needed a watchman in the radioroom. But now I see that it's quite clear: There are icons at the top of compartments that indicates the type of qualifications that gives a boost. Makes sense.
If the radioman has a radio qualification, does it help the sonarman? (I assume it does because both officers make a difference in the overall operation of the radioroom (if you look at the efficiency bar on top). That's initially what got me thinking about qualifications... and a bit confused.)
I think I get the general idea now... boost the crew and boat... and sink some ships
(I used to play SH2).
Btw... is there a SH3 FAQ (I mean a good one... with lots of technical info)? I suppose the community manual is as good as it gets?
Cheers