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Old 05-19-24, 03:34 PM   #8
Fidd
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Join Date: Apr 2005
Location: Blighty!
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I think there's a whole load of sound problems:

1. No alarm-bell repeaters (just bells, no "switch") exist in the forward torpedo room, messes, diesel room or e-motor room (the only rooms without them were the two lavatories)

2. Therefore alarm bells cannot be heard in either motor room.

3. Diesel room telephone ringer cannot be hear aft of cylinder #5 if diesel is running, nor is there line of sight to the lamp on the phone.

4. Diesel room badly needs a UI for setting sound independent of the sound in the rest of the boat, as it is a uniquely challenging sound environment. It should be so, but not as much as it is!

5. DC charges, even those that damage the boat, are completely inaudible and convey not the slightest trace of a realistically rendered detonation close to the boat. I'd like to see directional camera-shake - akin to Das Boot, and a really loud bang. So loud, that hydrophone operators will want to step away on hearing "splashes".

6. A statement from the devs shewing which sounds are considered "effects" and which are not. Not knowing means setting sound levels, especially in the engine room, a complete crap-shoot.
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