Thread: A few new ideas
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Old 02-24-24, 11:54 PM   #160
Fidd
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Join Date: Apr 2005
Location: Blighty!
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131. "Bolt-on events"

a) (10 minutes?) Provisioning. Loading of torpedoes through access hatches, and positioning to under-floor magazine. Filling spare space in the u-boat with crates of food "carried" and placed by moving "bots" crew.

b) (10 minutes?) leaving port, navigating to open sea from u-boat bunker or port. Wave-off from band/well-wishers.

c) (30 minutes?) game play crossing area under possible aircraft attack, night or day (random).

d) (45 minutes?) Enigma message cites position and heading of convoy. Navigator lays off track, plots intercept. When within hydrophone range of convoy, marks bearing and range estimate. Repeats a little later to establish more accurate position and track of convoy. Radio officer sends result to BDU (encrypted), BDU rebroadcasts (encrypted) to all boats. Closure to visual range.

The time between these events is skipped, but any or all can be "bolted on" to a workshop mission. The idea being to create more of a narrative game where there's an opportunity to see and be involved in some of the non-combat tasks. Not as an "every-day" means of playing the game, but as an occasional event or events, to recreate the whole experience.

e) (10 minutes) return to bunker/band etc.
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