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Old 01-03-24, 03:55 PM   #14
rik007
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Join Date: Jan 2002
Location: Holland
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Quote:
Originally Posted by Mister_M View Post
Originally Posted by rik007 View Post
Step 1: install cheatengine
Step 2: install x32dbg
Step 3: install NASM
Step 4: Fire up sh3
Step 5: Fire up cheatengine
Step 6: Fire up x32dbg
Step 7: After some research:
Step 7: Start coding your solution in NASM
.....

Although the requirments you have are very simple - provided you have the C++ code in front of you. Soon you will learn that they are very complicated in Harde code fixing. For example: how do you know if a gun is an aa gun? How do you know if it is a gun? Where is the check done that a ship is within 1 Km? How do you know if a ship is firing? And which ship? How are the ships stored anyway? How many guns are there on a ship? etc, etc.

It will take a few months to create it (or fail). If you are working full time on it maybe a few exhausting weeks...

I understand the point, thank you!
If I had the C++ source code in front of my I would not have hesitated to fullfill your request
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