Thread: A few new ideas
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Old 11-08-23, 12:24 PM   #93
Fidd
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Join Date: Apr 2005
Location: Blighty!
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(I may have been misleading with "a few" new ideas!)
77. "Technical notes". This would be on the "C" command as a tab. It would be automatically synchronised with a folder on the users pc, via which he could view jpeg images or rich-text (only?) whilst in game, by browsing to the "Technical Notes tab".

This might well be put to different uses by different players, and a sub-tab would exist for every game-role. So a player playing as Dive Officer might store tables shewing the plane-angles for fastest dive to depth at any given speed. A radio-operator might have a table of Q codes, other radio syntax, and morse code for letters and numbers. A Chief-Engineer might have engine settings for particular speeds and so forth. Basically a very flexible system whereby helpful material can be stored and accessed by your own game front-end. If you swap roles for a game or two, or within the same game, simply browsing to the correct sub-tab of your new role, would bring up any technical-notes appropriate to that role you have in the relevant folder...

The notes would only be viewable by the user, and only from their own pc. If someone produced an excellent set of notes or useful image, then those can be exchanged, but would have to be on that user's pc, in the appropriate folder, when viewed. For each role, I suggest that a cap be placed on the size in kb that can exist in any given folder, so as to avoid issues with the game when a folder is accessed.
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