It's obviously fine when you're the host and have a stable connection. The problem arises when there's several u-boats operating on the same server. What's required is a means of transferring "hosting" so that all the other players don't get dumped when for whatever reason the host cancels out of game, be it caused by him being sunk and no other u-boat being available, him needing to log, or simply his connection failing. Two of those usual causes could be prevented by the host being able to transfer his hosting to another player?
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