Quote:
Originally Posted by John Pancoast
Well if I'm understanding these settings correctly, the aircraft visual ability can't get any better.
What is even more interesting, I haven't had this problem in GWX (Bay of Biscay comparisons) even though it too has some scripted aircraft.
Two differences: GWX has no separate aircraft visual node and it's sim.cfg setting is 0.01 vs. 0.05 in NYGM.
Different env. files too of course.
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What would be interesting, is if the sensitivity of them reacting, could be date controlled through SH3 Commander... so that the results would approximate that of actual effects during WW2 as it is known of....
M. M.