Quote:
Originally Posted by diego_gut
I am afraid you can't fix that. It is hard coded and it does not work outside of the attack map. What ARB does is install a different graphic for each submarine (using SH3Commander) which goes on top of the switch graphic but then the numbers are doubled in the attack map switch. That is why I used a small switch in DGUI, to make it less evident.
Regards,
Diego
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Yep...the "doubled" numbers are also a problem, as well as incorrect tube numbers for the uboat type.