I think the most important feature for the mission editor is to bring the detecting capabilities of all the ships as close to (playable) reality as possible. So ASDIC not being able to ping you when surfaced and at periscope depth, maybe radar introduction at the appropriate time, amount of waterbombs, weather and ocean conditions, night & moonlight, random manoeuvres etc.
Whichever scenario is chosen, it will depend on the skill of the player and AI.
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