So as I promised, here is an explanation of the game mechanics! Also a mock-up of the UI design I plan to implement. The game mechanics will be similar to 688(I) Hunter/Killer. To go between each compartment, you have to click on the compartment you want to go to. In each compartment there are buttons you press that have functions relevant to the compartment you are in (periscope and launch torpedos in Conning Tower, torpedo management in Torpedo Room, etc.). The 3D image is static (for now at least) and there will be arcade style mechanics too. Keep in mind that this is not an official screenshot and the design is subject to change. Questions, anyone?
Clear Sailing Studio Discord
https://discord.gg/cvU5A3