View Single Post
Old 06-13-06, 02:26 AM   #10
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Black Market Boomer by Molon Labe on LWAMI 3.02 was by far the best mission objective MP map I’ve yet to play, far better than every last one of all those +100 vs map packs combined. Maps like BMB forces you to think about what you are doing :hmm:and not just go in there with guns blazing.

Yes I’ve witnessed would-be 688s and seawolves doing this only to get owned by a promoted link from the helix or bear followed by an asw barrage from my akula cruising at launch depth with floating wire streamed , combined with Maritime ordinance – it’s a funny sight.

Or infiltrating Maritime Patrol prosecution and sneaking past kilos and akulas as the 688, only to end up within optimal firing range and a master solution of the deltaIV .

Maps like this represent quality and I would love to see more stuff like this from mission designers.

I think as long as people continue to play plat vs plat, they will continue to fail to see DW for the potential it has. Then at that point DW is uninstalled and is now your most favorite coffee mug coaster.

Then there are guys like OKO and Luftwulf and Amizaur who create random events that could add an unexpected twist to the mission at hand and a realism mod that works wonders!!!

I’ve never made maps before, but the fruits your labor inspired me to create a MP mission objective map, including random events on platforms, ROE violations, and hopefully with a sense of dynamics, amoung other things.

I also plan to make maps that focus on either individual platforms(controllable) or two opposing platforms(controllables), while in the same time other controllables will affect the chances of success or failure of the mission on hand. I wish there was scx or something of the sort for DW.

These maps will be made strictly for LWAMI only. That may seem one sided but this is where I draw the line. I know of too many people who share the same frustrations as I do, in fact, some even stopped playing altogether.

My main area of concern is making maps that justify having platforms: It doesn’t make sense nor it is practical in my mind to have a 688 up against a FFG, or a 6 seawolves in a showdown, better yet a kilo SAM hunting a p3 – that makes no sense to me.

Instead I’d rather see(on the MP level) a kilo transiting(attempting to) through enemy waters to pick up a seal team or something, while avoiding detection of the p3, or the 688 sneaking through a polar region to deliver some TLAMS, disengage and return to safety, or a akula on photo/intel gathering, etc

Another concern I have is reasonable game time playing under these conditions, as well as some others. I’m trying to find a balance of short lived/long drawn out MP. And I’m hoping that when my map is finished and after some actual play testing w/o hang-ups, it will address them as such and shine light on the direction I’m heading with all this.

So yes, count me in and lets have some fun


-----


@ LW

As far as my suggestions for LWAMI 4.00, well.. I dunno

As long as you and Amizaur keep enhancing the experience then that’s fine by me.

I’m not really clear on how LWAMI could offer more resources to mission designers, or what features you could make available, maybe if I understood this I would know what to suggest.

I can tell you what I would like to see: RU controllable surface and maritime craft.

I’m thinking this is a database workaround. Why can’t you assign a particular hull of the FFG, P3 and helo to sport RU sensors, weapons, etc. But a mental note must be made not to get them confused. The interface would be the same I guess(would be nice to change those as well) and the voices would need to change.

Umm.. some additional doctrine and scripting commands, what actual commands and conditions, I’m unsure of at the moment. For example, if a sub somehow took damage and lost propulsion(not reduced) on a dive, then the sub is locked into a descent downwards until propulsion is restored.

@ drop bear:

The missile sound is included as a WIP when I get to it. The next map on que is a 4 player MP photo/intel gathering op. and molon has already shared some cool stuff to run with and build upon. See this thread for more information.

http://www.subsim.com/radioroom/showthread.php?t=93879
suBB is offline   Reply With Quote