Quote:
Originally Posted by AndiK
Hi Boris,
you might have noticed that I've been enjoying DSubs quite a lot, actually, so here's a great big
THANK YOU
from me. Like yourself, I find doing the TMA the most enjoyable part of a subsim, so DSubs is bang on the money (towed arrays ftw!).
I've given the replay function a quick try last night - thanks! However, is there a chance that the replay coordinate system is out of alignment from the main game? When watching myself, I could tell which bit I was looking at, but it somehow seemed the wrong way around.
Cheers! Very much looking forward to seeing it grow in the future. :-)
Andi
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Glad to hear that.
You are correct, player coordinate system is randomly shifted and rotated for each spawn. I did that because I wanted to make life a bit harder for players that decide to team up against other solo players and would try to verbally communicate using absolute values.
This feature should go when/if I come to missions that are designed for actual coop or team fights, but for a free-for-all quick battle scenario like the one that is running I think it is a good feature.