Thread: [REL] FOTRS Ultimate Project
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Old 06-05-19, 11:08 AM   #8239
Immelmann
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Join Date: Jun 2016
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Quote:
Originally Posted by propbeanie View Post
The Mission Editor does NOT catch any issues if you stick a 12 knot Max Speed ship in a group that is set to do 18 knots across open water, nor would it catch changing the ship's configuration... This seems to be another factor in these "bad" spawns that we've seen all-too often. The game engine finds it extremely difficult to build a group that has not been "keeping convoy" for the last 912 waypoints...
Yes. I don't know if I mentioned this before, but what I have observed seems consistent with what you say. When I made first contact, and second, then third, the formation seemed out of sorts. Not a nicely lined up set of columns, so to speak. It is my habit, perhaps not a purely submarine command realistic one, to start pressing the period key and rotate through the views of all the contacts. I suppose from a beta testing perspective it is a good practice though. But yes the formation seemed very helter skelter or harum scarum. Not organized at all. I had always assumed, that when I saw this in a formation, that it meant hyper sensitive detection ability on the part of my foe. That they had either picked up my radar signals or heard me over passive sonar. And thus started to bob and weave breaking up their formation. I am now rethinking that idea and considering that it may just be the result of inability to hold a cohesive formation.
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