Thread: [REL] FOTRS Ultimate Project
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Old 06-05-19, 08:35 AM   #8235
torpedobait
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Join Date: Feb 2004
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Quote:
Originally Posted by Jackdaw View Post
No idea if I'm right here, but since I did not find any grief box ...:
- Another problem -

Ultimate0.8 -
Coastal Merchant [NKSQ] - Draft:


Recently, NOV. 1944, I wanted to do a couple of test shots with contact and magnetic pistol. Target was the Coastal Merch. Six perfect shots around the recommended depth settings; all missed?
I was excited! Little annoyed, I set another torpedo at 2.60 m - hits, destroyed! Now suspicious, I searched.

The NKSQ.cfg gives the draft at 5.48 m / 17.97 (18) ft. ID Book 5.50 m. The cfg also points out that the NKSQ uses the Taihosan model. Taihosan cfg gives the draft at 3,70 m/12,13 (12) ft.

Maybe this little thing could be fixed in a next version of the mod, Thanks!

P.S .: Will not try for long now. Is it sufficient to change the NKSQ cfg accordingly or are other files affected?
I believe all 3 of the "Ada Maru" type freighters/auxillary ships have a draft problem as well. The manual claims something over 20' (I don't have it handy right now, so this is strictly from memory), but it takes a torpedo setting of 10' to get a hit. I also think this is a known issue that Propbeanie said would be addressed in a subsequent release. I'm just bringing it up as a reminder.
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