Thread: [REL] FOTRS Ultimate Project
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Old 05-15-19, 05:26 PM   #8161
s7rikeback
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Quote:
Originally Posted by cdrsubron7 View Post



Above is the install folder from SH4 v1.5. You'll notice that I've placed the JSGME, MultiSh4, Large Address Aware utilities in the folder also. I use this as as a template to create multiple copies of FOTRSU using the MultiSh4. This saves you the time of having to uninstall and reinstall SH4 every time a new Beta version of FOTRSU comes out. I use the following proceedure.


1. Create a separate folder, labeling it so you know what it is. Do a copy and paste of the SH4 game files (template) into this folder.

2. Once the copy and paste of the SH4 games files is down activate the JSGME to get your mod folder installed.

3. Put the version of FOTRSU you are going to use in the mod folder and activate it.

4. Once the FOTRSU is installed, activate the LAA and MultiSh4.

5. Make any other adjustments as you like. Then go sink ships.


I use this method all the time, it saves alot of time and usually only takes a few minutes to accomplish. It can be used for any of the mega mods or any mods for SH4 that have been made. Hope this helps you guys out.
Quote:
Originally Posted by propbeanie View Post
Technically, yes you should use a "fresh" install. I put the word "fresh" in quotes, because I do like cdrsubron7, and have myself a zip file of "FreshSH4", which is a copy of the interior of the "Silent Hunter: Wolves of the Pacific" folder on my hard drive, so it's not really a true, fresh install. I create my new folder (such as "FotRSUv81"), and copy the FreshSH4 zip file into it. Unzip that, which has a MODS folder, but no JSGME ini or backup files, but does have JSGME itself, as well as LAA and MultiSH4. I then do all the set-up for the game and the mod, and I'm up and running inside of 30 minutes (never have officially timed that though)...

The reason behind the "fresh" install is that we don't trust ourselves or our modding to leave a "clean" game install after JSGME de-activates the mod (witness what happens with TMO - not forgetting that all sorts of mayhem can happen with a computer). Although, in theory anyway, if you use the JSGME "Generate snapshot of game files", you can check the result when you de-activate the old mod version... but the "fresh" install is just as fast, and more "sure"... The most important part is emptying the Save folder.
I would just like to also add, that like cdrsubron7 & propbeanie, I also use a zip / template of a clean stock game directory. So i just extract the contents into my new folder, rename, then add the bits that I need including the mega mod of choice.
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