Thread: [TEC] Textures questions
View Single Post
Old 04-19-19, 01:13 AM   #4
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
Default

Thanks for replies guys!

I do not own Photoshop, but I seem to have the problem solved ("seem" because I didn't have time to test it beyond a quick look at the skin in game's Museum) by doing the following:

- Load original .dds file in DXTBmp
- Export alpha layer to separate file
- Import file in Gimp 2.1 and make a new skin in separate layer, then merge layers so that the new skin is on top
- Remove alpha layer from the image
- Export back to .dds
- Open again in DXTbmp and import the original alpha channel

Doing it this way, the model looked normal in game, although as I said I'll have to test it further with various models in various weather settings (different lighting).
kapuhy is offline   Reply With Quote