Quote:
Originally Posted by NZSharkbait
Just a few random questions about selecting a crew at the start of a war patrol...
1) How does one select an efficient crew for, say, the forward torpedo tube compartment? Obviously, crew members who have specialized in torpedoes and have good mechanical skills are essential, but does such a crew need to have a CPO, Ensign or Lieutenant with a high leadership score in charge? What about other compartments, such as the control room?
2) Is it worth having extra crew members to make up a dedicated damage control team, or is it easier to reallocate crew members from other compartments when damage is inflicted?
3) Is it better to have dedicated gun and AA crews, or, again, reallocate crew members with high gunnery scores when the positions need to be filled?
So far, I've been able to put together reasonably efficient crews, but I'm interested in seeing how other SH4 players start and/or develop a crew.
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1. I add them by specialty and rank. Engine specialist in engine room or repair party. Start with the highest rank first then fill it out.
2. I keep enough extra to fill in the DC party because I think the fact you have to move them manually around is silly but you can not change that. A captain should order it and its done with the most efficient members of the crew or have a dedicated group.
3. You can do either but those who have the weapons specialty will of course increase the efficiency of those positions over those with simply a higher gunnery score.