Quote:
Originally Posted by Seaowl
No, I took the original SH3 .dat.
Had to extract it from a harborkit respectively I deleted the harborkit around the lighthouse + texture knots.
The converter closed with the error message: list index out of bounds (0)
Probably because the messy way of extraction or because I use only the .dat without any .cfg or roster file?
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Yes. No support files throws that error.
It's not a perfect Tool for some needs.
S3D you can add the Unifiedrender controller.