Quote:
Originally Posted by pokara
or you can use the two vanilla dds files and overwrite twos files.(AirDestroyed.dds,ShipDestroyed.dds in data\Menu\Gui\Units).
so, when twos is not showing destroyedmarks, the engine it always show the vanilla mark, better than nothing.
when twos is working and showing, youll see the 2 marks on the same position. thats what im doing now, at least i have a mark when its not working
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Doesn’t work at all here...
I keep my method