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Old 12-01-18, 12:23 PM   #14
Jeff-Groves
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nik112,

There's a texture for the deck that gets exported from the dat.
Put that texture back in the dat just as the original SH3 Unit has it.
Use the tga version in the original dat.
This will apply to all units that have the separate deck texture or other images in them.

SH3 Units do not have Lightmaps so....
Your roster file should be as below.

[UnitClass]
ClassName=NPTB
UnitType=103
AppearanceDate=19380101
DisappearanceDate=19451201
DisplayName=Transport

[Texture 1]
TextureName=data/Sea/NPTB/NPTB_T01.dds
LightmapTextureName=NULL
NormalmapTextureName=NULL
AppearanceDate=19380101
DisappearanceDate=19451201

[Unit 1]
Name=Transport
DOC=19380101
DOD=19451201

There's a guide on how to create normalmapping around somewhere.
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