Again looking at the P4_Midget_Sub in 010 I jump to the faces section.
I get the jump address by multiplying the number of verts (4075) by 40 (which is the number of bytes in the chunk which gives us the verts and tex co-ords stuff) then add 20 for the header block.
I work with the 3DS file provided and export it from 3DS Max as an obj file.
3D Converter will also export as an obj if you have a registered version.
The trial will drop every 5th vert info. $50 USD for lifetime upgrades is a deal. And yes I have a registered version.
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