Thread: [REL] FOTRS Ultimate Project
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Old 06-21-18, 08:14 AM   #6192
torpedobait
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Join Date: Feb 2004
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Quote:
Originally Posted by propbeanie View Post
Not at this time. The purpose of the beta is to find the balance point. We will make it to where it will be your choice at a later date. For now, just remember they are there on almost all DD, and some DE. Be aware of it. Now, with that in mind, we would like to hear from all of you folks concerning your encounters with said torpedoes. You are only the 2nd person nik112, to report being "impacted" (literally) by one, so let us know what you find as you go along. Not only the "impacts", but how often you have to try and dodge 'em. We've already turned the Scout Planes down for the soon-to-be-released "currently-being-alpha-tested" v0.72 update, but we'll probably add a few more "tweaks" to it in the next few days.
I've experience those torpedo attacks several times, but made no particular point of marking them since they were known to be included in v0.71. Using the external camera, I've seen a spread of four or more heading my way after attacking a convoy. I have taken several hits, one of which was fatal. After that I learned to go to about 80 feet after making an attack. Lingering at PD in the vicinity of a DD or DDE and probably a Light Cruiser may be fatal. It is kind of cool to watch them, actually.

I also learned to take evasive action (dive, speed change, and/or course change) when approached by a Betty or other torpedo carrying plane. From the bridge watching my gun crews I have witnessed the splash of a dropped torpedo. The first time I sort of ignored it in favor of watching the gunners shoot down the attacker. When the torpedo hit my boat heavily damaging the stern I decided that shooting down the plane wasn't worth it! So now, even if I have the 40mm Bofors I do not challenge the planes. It's just not worth it.

Bottom line for me is I like the torpedo attacks. They add a sense of uncertainty and tension that elevates the realism. I'm betting that real life WWII skippers didn't mess around when torpedo attacks were imminent - they got the hell down to relative safety. As a side note, I wouldn't go too deep after a torpedo passes. You may need to get right back to PD to take out the escort if you can, before he reloads. If he fires torpedoes from around 1200 - 1300 yards, he will be on you pretty quick. You might want to consider dropping a decoy; they tend to confuse all but the most elite skippers.

All in all, a great addition to the game. I like it!
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