Okay, my example was about Y- and K-guns. DC racks are a bit more complicated because they have keyframe animations that possibly we will need to fine tune a bit for our updated models. Before S3d, hex-editing them and checking every little change in game would have been a little nightmare, but now things are much easier. Here are my notes on the stock DC rack structure:
- DCRack_base_L This node contains the rack itself (static)
- DCRack_barrel01 This node contains the last four DC barrels (with keyframe animations)
- DCRack_BarrelFall01 This node contains the first DC barrel, ready for being dropped (with keyframe animations)
- DCRack_BarrelFall Same as <DCRack_BarrelFall01>, but a different stage of DC's dropping animation (with keyframe animations, when we se it, we don't see <DCRack_BarrelFall01>)
- crik This node contains the release lever (with keyframe animations)
- stopper This node contains the DC stopper (with keyframe animations)
- parghie This node contains the shaft connecting the release lever with the DC stopper (with keyframe animations)
- SHD_DCRack_base_L
- DC_man This node contains the sailor manning the DC rack (with mesh animations)
- DC_man_cask This node contains sailor's helmet (with keyframe animations)
nodes whose name starts with "SHD", can be ignored at this stage, as they are used for dynamic shadows that are disabled/buggy in SHIII.
No, I didn't because so far I have only modelled DC barrels and other ASW ordnance, but I have not looked into racks/throwers (yet). I will look into my books for informations on them. I hope I can get some good drawing of them, that I can use for creating realistic models of them. Please, let me know if you have any valuable information on them (types used, sizes, specs and possibly drawings)
Definitely that's something we can and we need to achieve
My pleasure padi. As I have said yesterday, I have the most important US and British depth charges basically ready for being imported in game. Let's focus on the throwing/dropping mechanisms now. Once I have modelled one or two of them, we can start importing them into your mod together with the DC barrels, and see how they look/work