Quote:
Originally Posted by gap
Let me give you an example of what I mean for "modular" models. Let's say that we are importing different throwers and DC marks in game. As long as we store them in the same file, there is no need that we import each DC model two times (one for the charge loaded on the thrower and one for the actual ammo depth charge): the same mesh can be linked both to the thrower model and to the DC ammo node. This approach will be very useful since your mod features different thrower and DC marks: using it we can create many combinations by still keeping file size acceptable. Moreover, by keeping the harbor mesh saparate from the DC mesh, we can do harbors to disappear once the DC enters in the water using the visible underwater render controller. I hope I am making myself clear...
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Yes you are very clear.
I think that I was unclear.
I answer tomorrow because the names for the different labels in the file structure I need to explain my error aren't coming to my mind...