Thread: [REL] FOTRS Ultimate Project
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Old 12-02-17, 06:29 PM   #5520
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Hitman View Post
I respectfully disagree, at least in part. For someone like me who uses the manual targetting as a "game inside the game" and enjoys playing in the same historic conditions as real skippers do, the gameplay you describe is not necessarily *boring*. I personally would also prefer the AI torpedoes from DDs to be optional, same as other things like the number of escorts, etc

That said, you guys are doing FOTRSU and the design decissions are entirely yours, not open for debate here. I think you have already stated your reasons and the rest of us has to respect them and applaud you for your work.

When it comes out in final mode, anyone can do the mods he thinks best to suit his own taste, or ask for them.
Hitman, and that is going to be the crowning glory of FOTRSU. You'll be able to roll your own game to the extent that is possible. We'll have plugin mods that are guaranteed not to screw up the rest of FOTRSU, but which will tune your game to play the way YOU want it to.

But first we have to be happy with the base game. We're getting much closer. There's still stuff to do. Then we'll get down to what really makes FOTRSU different from every supermod ever made for the game.

In effect, you'll be able to roll your own supermod.
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