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Old 11-02-17, 06:58 AM   #11
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
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@ET2SN
I appreciate your enthusiasm but... you mislead people!
Too much words but merit value = zero

Did you ever play Dangerous Waters? I think you just read about that game or launch DW once or twice. BTW not everything in game is like in real world.


Example of you misleading:

Quote:
Sonar provides you with three or four basics. The sound from another contact, ie something is out there, the direction that sound is coming from, and the contact's Blade Count. If the contact is loud enough your sonar crew and their equipment can also take that sound apart and isolate the frequencies its made of.
You suggest that counting blades is "normal thing" but checking frequencies needs stronger source of sound. In DW for counting blades you have to give tracker to contact in BROADBAND mode, but NARROWBAND can detect first frequencies even when broadband screen is clear! Its because NB is much more "sensitive" than BB (of course it is some kind of simplification).
Your fantastic idea for counting blades and determining what kind of ship is your contact is taken from books or popular myths but definatly NOT FROM GAME.
Most of new players wanna count blades and they ignore fact, that for all visible blades they have all narrowband frequencies. Its because first frequencies are shown earlier than broadband signal!
You don't need count blades - all informations are "coded" in sound signature!

Quote:
Formation of frequency profiles in RA v1.43:

Frequency String 1 – Generator Type
50 or 60 Hz for units
55 Hz and 65 Hz for torpedoes.

Frequency String 2 – Tonnage Factor
100 Hz – 41000 Tonns and more
130 Hz – 25000-34999 Tonns
145 Hz – 21000-24999 Tonns
160 Hz – 18000 -20999 Tonns
175 Hz – 15000-17999 Tonns
190 Hz – 12000-14999 Tonns
205 Hz – 9000-11999 Tonns
220 Hz – 6000-8999 Tonns
235 Hz – 3000-5999 Tonns
250 Hz – 2000-2999 Tonns
265 Hz – 1000-1999 Tonns
280 Hz – 500 – 999 Tonns

Frequency String 3 – Engine Type
310 Hz – Surface Steam
325 Hz – Sub Nuke
340 Hz – Sub Diesel
355 Hz – Surface Diesel
370 Hz – Sub AIP
385 Hz – CODOG
400 Hz – CODAG
415 Hz – COGOG
430 Hz – COGAG
445 Hz – GAS-Turbine
460 Hz – Torpedo Gas-Turb
475 Hz – Torpedo Peroxid
490 Hz – Torpedo Electric
505 Hz – Pump Jet Surface
520 Hz – ACTUV
535 Hz – Pump Jet Submarine
550 Hz – APR-2, APR-3, SHKVALs
565 Hz – DSRV

* - fourth frequency - it is not tied to any class – DDG, FF or CV, as it is in the default game sonar profile.
Only ACTUVs and DSRV tied to unique class.
Frequency String 4 and 5 – Unique frequency for each class
* - fifth frequency - it is not tied to any class – DDG, FF or CV, as it is in the default game sonar profile.
Of course vanilla DW haven't that feature but even earlier than RA mod it was feature of LwAmi mod.


Its only one "position" from long list of your misleading. Don't ask me for to point out further ones. Instaed try to find them yourself. And one advice for you: before you write long and pointless post - just check empiric in game what you wanna share to community.

Best method of learning is to participate in MP games. It veriffies very quickly value of any "superb tactics"
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