Quote:
Originally Posted by Kendras
Not at all ! There is an emissive halo texture painted on a square model (+ "Look at" controller attached), in addition of the lantern object (with an emissive plain color texture).
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Quote:
Originally Posted by Kendras
Not visible throw objects, but the problem is that the halo is 3 times bigger than the lantern.
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But you can remove the halo effects, or make them smaller, don't you? If navigation light's halos were that big in reality, it wouldn't be possible to screen them off at certain angles
Quote:
Originally Posted by Kendras
1. opened lantern object in wings
2. duplicated it
3. combined together
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Did you assign different materials to each copy of the original lantern, before combining them in a single object?
Quote:
Originally Posted by Kendras
4. exported twice (the second with same name + "-uv2")
5. copied the 3 nodes from harbours_kit.dat (with ctrl + C)
6. changed all id
7. imported both model at same time
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Make sure that S3d, in the Uv map previe section, diplays two map channels for the recently imported object.
Quote:
Originally Posted by Kendras
8. both textures linked to this model
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Also make sure that you didn't accidentally switch the two matirials: their position matters.
Quote:
Originally Posted by Kendras
9. imported new textures : day texture which is dark green, and light green for night light. This second texture never appears at night or day.
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Try making the dark green texture not so dark, and the light green texture very bright and vivid, like lime green...