Quote:
Originally Posted by VonDos
portholes also will be repositioned
|
That's true, that's a PITA, I didn't think about it. Not only their position along the X axis should be adjusted: also their rotation is likely to require some tweaks if we want them to lay perfecly on the reshaped hull faces
Quote:
Originally Posted by VonDos
deck textures will need a remap
|
That's the least problem: after my rework, each deck is unwrapped as a single object. Becasue of that, remapping the UV projection of the main deck will be very easy: no need to remap/scale many pieces one by one and to move them around for making their lines to match
Quote:
Originally Posted by VonDos
ps i've used a little "out o scale" lenght (drawn is a little larger than model here) just for highline differences in bow and stern design. Final lenght shouldn't be touched (i think).
|
Imo, if you want to overlap Kendras' drawing with your model, you should scale it to match 3D model's length
Quote:
Originally Posted by VonDos
Looking at your drawn, i see some structures between funnels need to be a little enlarged or repositioned. Is this drawn really accurate?
EDIT:
Structures between funnels fast corrections:
|
Well done!