Quote:
Originally Posted by mkiii
Thanks Gap, it was the Normals, figured it out eventually, after hitting the text books
|
As I said, if face normals point in the right directions in Wings3D, they do in game too
Quote:
Originally Posted by mkiii
I think the torp doors will be doable using the existing files, if I can move the meshes and bones, not tried yet though.
|
Yes, you can move around bones at wish. Bone position unit is the same as vertex coordinates in most 3D editors; 0.1 units = 1 m (in game).
Quote:
Originally Posted by mkiii
...and thanks for the handy hints and tips, much appreciated mate.
|
My pleasure mkiii. Keep on the good work and don't hesitate getting in touch again if you need any other information