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Old 09-19-17, 11:43 AM   #2445
gap
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Quote:
Originally Posted by mkiii View Post
Thanks Gap, it was the Normals, figured it out eventually, after hitting the text books
As I said, if face normals point in the right directions in Wings3D, they do in game too

Quote:
Originally Posted by mkiii View Post
I think the torp doors will be doable using the existing files, if I can move the meshes and bones, not tried yet though.
Yes, you can move around bones at wish. Bone position unit is the same as vertex coordinates in most 3D editors; 0.1 units = 1 m (in game).

Quote:
Originally Posted by mkiii View Post
...and thanks for the handy hints and tips, much appreciated mate.
My pleasure mkiii. Keep on the good work and don't hesitate getting in touch again if you need any other information
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