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Old 08-21-17, 04:34 PM   #17
biosthetique
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Join Date: Mar 2006
Location: SD
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Herman,
You might want to have an experience by yourself and not rely entirely on someone else description.
Then I attached the manual page regarding the 76 mm.

You definition of "Manual" might expend a bit.

Now just like Harpoon, this game is a variation of a training tool, so there is no sitting on your hand to sit back and enjoy the sight of chaos. Some decision need to be made, and the player is required to make those decision and implement them into the game. The game has already decided what is the minimum involvement of the player. Look from the SONALYSTS web site:
INNOVATIVE 'AUTOCREW' ARTIFICIAL INTELLIGENCE
By assigning certain crew stations to be manned by the "virtual crewmen" you can hand off various functions for the simulation to manage. This allows you to tailor the game's difficulty level to your liking and set the precise level of involvement and micro management that you desire. You can choose to man every single available crew station yourself, just a few select stations, or relinquish control to the A.I. and let the 'autocrew' do the rest. Autocrew control is dynamic so you can enable or disable this feature at will for every crew station modeled in the game.
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