Thread: [REL] FOTRS Ultimate Project
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Old 08-18-17, 12:24 PM   #5185
RampantParanoia
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Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
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Quote:
Originally Posted by propbeanie View Post
The saves sometimes will pull bad data from the save folder that then "overwrites" what's in the computer memory for the game, not the file you edited. I'm not sure how the Settings screen stuff goes though... seems to me that you're fine, but we'd have to wait for someone more knowledgeable to confirm...
Sorry for the delay in getting back to you, life got in the way and I've only been able to run SH4 yesterday and today! I've comprehensively been through every in-game graphic setting, none of them affect seeing the sun halo through vessels.

I've also been through every setting in the nVidia drivers and the only thing that fixes it is increasing antialiasing above 4x, which then gives a flat sun as described in the nVidia graphics tweaks thread. Other people reported the same issue waaaay back in that thread but nobody ever listed a fix so I suspect it's not a specific issue to FOTRSU.

From what I read in that thread nVidia drivers apply a transparency layer to all objects as a feature for image quality, perhaps SH4 doesn't process transparency normally so it allows the glare through solid objects like ship? The consensus is that it doesn't do antialiasing normally (hence issues above 4x) so it could be feasible, but I'm just guessing here.

I did notice in all my testing that when moving about in free camera that any wave action on water 'jiggles' slightly, it stops when you stop moving. Again this wasn't affected by any of my many many settings changes so not sure what's going on there either.
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Hardware: Asus TUF X299 Mark 2, Intel Core i7 7820X with custom watercooling loop, 32GB RAM, nVidia GTX 1060 6GB, Samsung 960 Pro 512GB, Dell 2408WFP
Software: Windows 10 64 bit, Large Address Aware, SH4 CMS (D:\SH4\...), FotRSU Public Beta v0.71 @ 1920x1200x60Hz
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