I just finished rebalancing the entire mod in terms of sub noise values, basing my information off of public sources along with guidance from the game devs themselves, factoring in the devs own planned balacing update coming soon, and the noise scale used in the game itself.
I'm happy with the numbers we've arrived at. I have no plans to change them at this time. Everyone is, of course, free to edit the sub noise values in their own copy of the mod as they see fit. However, I'm constantly receiving opinions about these values, no two of which are alike, so I made a decision and did the best I could.
Suggestions are always welcome, but the sub noise values in the mod are set for the time being.
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