Thread: [WIP] Lighthouses mod
View Single Post
Old 08-08-17, 10:43 AM   #492
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

@ Kendras

Have you seen my post #485?

Quote:
Originally Posted by Kendras View Post
Correction : I'm testing with vanilla game, but modded with WAC 4.1 terrain and WAC 4.1 locations.


Quote:
Originally Posted by Kendras View Post
I think it's a very good idea, and it does not cause any problem.
lighthouse text labels are much more smooth now, yet I can see some unwanted effects too: they are visible at lower zoom levels, meaning that the map will look a bit messy when there will be many lighthouses around the coasts, and no matter how hard I tried finding an paragraph end marker which works for those labels, I couldn't find any: Lighthouse names and their shortened characteristics must be on the same line.

A question: do enemy units still attack our lighthouse set as naval bases?

Quote:
Originally Posted by Kendras View Post
The CTD is probably due to the Locations.cfg file in Terrain folder. You have to install manually the new locations in your own Locations.cfg file (ignore the Brest_U_Bunker new entry) from line ; LIGHTHOUSES, and correct the numbers in each [Location ---] .
I don't think so. I am testing over GWX, and the Locations.cfg file included in the last beta (which I took from you, with some basic modifications), doesn't cause any crash. I must be something text-related

Quote:
Originally Posted by Kendras View Post
I've tried to launch the mission in 1945, and no CTD occured.
Tested with v12?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote